![]() ![]() Before the end-game it's more about finding something that works than having an entire strategy ready. This game really is about understanding things by yourself, trial and error is your best friend. ![]() This is *especially* true if you are getting close to the max number of resources for the current chapter! Build up your camp a bit more, and try again. If the loop is not going well, just retreat. I sure was nervous the first time I left the meadow out of my deck! (And I don't think I ever brought it again, ha ha!) In fact, it is helpful to bring the minimum number if you are relying on particular cards for your strategy. You don't have to choose all 13 cards for your deck. (Except maybe Oblivion-that damned card! Use it or lose it.) It's scary when a card you kinda want to use eventually is about to disappear, but it will come around again. You don't have to place all the cards you get. Don't try to use all the cards and maximize all the stats. Once you get more comfortable, lean into a strategy. Some other generic tips I wish someone had said to me in the beginning: I will second Shajirr's recommendation for the steam guides, and I have had great success just Googling questions I had. It will start making more sense as you play it, I promise. I felt like, what is even going on in this game?! (Or unlock the in-game guide - look at the building tree and you can probably guess which one will unlock a collection of useful information!)ĭon't feel bad! I had the same experience when I picked up the game. At that point, you may want to read the wiki, or continue to discover on your own. At that point, you'll have to balance your class, build, deck, and placement of both path and landscape tiles, and the game's depth really opens up. Very soon, enemies will have more special abilities, and you'll unlock more classes. The strategy right now basically just boils down to: Get lots of defense plus either HP regen or vampirism, and try not to fight too many enemies all at once.All of which you can figure out through trial and error or common sense. The first boss is basically a test of whether you understand the core gameplay well enough to take on real challenges. So you have lots of little decisions that don't actually matter very much - just go ahead and explore. Here's why you're confused: None of that matters yet! Chapter 1 has very little strategic depth to it - it's all about learning the core mechanics. ![]() Kind of components, why I would want to put this or that tile in my deck Place it, how it benefits a specific strategy, what monsters drop what I have a hard time making decisions about what tile to place, where to I think this game looks like it's really interesting and there's potentially lots of strategic decisions to be made, but I lack the information required to establish my strategy. I can understand wanting to spawn more enemies in order to get more loot and xp, and the benefits from using meadows adjacent to chrono crystals, but then why do I read elsewhere that lanterns are cool because they keep the enemy count low. The wiki doesn't give much information about that, nor does the game itself.Īlso there's tiles like the chrono crystal and the lantern that serve two completely opposing purposes. I mean, I understand that you get xp and loot, but I have a hard time making decisions about what tile to place, where to place it, how it benefits a specific strategy, what monsters drop what kind of components, why I would want to put this or that tile in my deck etc. I'm new to the game and I don't understand how it works, or more precisely, what the point of each tile is.
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